
Goals for A Lanterns Glow:
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Finish all the content that has been started – multiple crafting systems, spell books, nature management system, combat and NPC systems, survival difficulty balancing
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Creative mode – access to all buildings, furniture, nature objects, items, monsters, NPCs and ability to place and edit maps while controlling enemy hostility
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Added a creative mode, more updates to come with buildings and other game editing functions
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Add in unique artwork for all items in the game - this will replace name text in the inventory system
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Artwork added and 70% of systems updated.
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A more complex buff/debuff, poison and disease system
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Many unique locations you can discover in the wilderness
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Villages, towns, cities –populated with NPCs, some with various factions that might be hostile or friendly based on how you play the game
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Interpersonal interactions with NPC characters – become friends or enemies, start guilds, have a family
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An economy that you can affect based on over producing products, building up or destroying civilizations, or other environmental factors
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Randomly generated dungeons with varying difficulty
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Character development and voice acting
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Complete main quest with multiple side quests and competing factions or guilds
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Multiplayer??